The fighters come from the east, they have been learning the ancient martial arts since a very young age, which grants them unimaginable agility and strength. They travel around the world and visit the martial artists from all over the world to break through their limit in the constant battle. Titan is the partner a fighter has met in the lonely journey of training. In battle, Titan does not only provide powerful fire support, but can also merge with the players to unleash the powerful merging skill and help the player to sustain the damage.
Fighter is the fifth class for Dragon Raja and one of the advanced classes, officially introduced on April 1st, 2020[1], and unlockable on May 7th[2] . They are one of the three classes to use the fire element and are a close range physical class. Class changes can be performed by the NPC Cygnet <Class Transfer> at Cassell College (318, 346) at the cost of gold. Gold required for Class Qualification increases after each unlocked class, but transferring classes won't cost any gold.
As an advanced class, Fighter also requires:
Player Lv. 70, and clearing the Lv. 69 story. Specifically, the Main Quest "Prepare for tomorrow"
Showcase in Selectionscreen[]
Stats[]
Fighters use PATK, AP lv, and Fire ATK. General stats recommended in-game are STR, INS, and CON.
Damage | Max |
Explosivity | Max |
Survivability | High |
Control | Low |
Assist | Low |
Range | Low |
Difficulty | Max |
Skills[]
Each skill has different durations, percentages, target limits, and cooldowns dependent on the skill level.
Fighters have a partner known as Titan who provides support in combat. Together, Titan and the player can merge, both dealing more damage and protecting the player for a limited time. Merging energy is required to merge the player and Titan and is collected in battle by using the Fighter player's skills.
Fighter Skills[]
Shocker Punch | Basic Type - Punch
It delivers a fierce shocker punch at the target, releasing 3 Shocker Punch/Mountain Kick will automatically unleash the equivalent combo skill. Shocker Punch will charge Merging energy by 1%. |
Mountain Kick | Delivers a quick sliding kick at the target's direction, dealing ample physical damage to 5 enemy units at most and causing them to float in the air. The CD Duration is 15 seconds
Drag Skill Button to select the direction to unleash |
Giant Strength | Use Stalwart Zeal to strengthen the User's body, granting 15 seconds of Super Armor, Move SPD and Hit% increase by 30%. Whilst this is active, you can press Charged Fist/Leg Hurricane to activate Lightening Punches/Lightening Kicks 3 times. Each use of Lightening Punches/Lightening Kicks can accumulate 5% Combined Power, CD time 60 seconds |
Mountain Kick | Basic Type - Kick
It delivers a swift kick at the target, releasing 3 Shocker Punch/Mountain Kick will automatically unleash the equivalent combo skill. Mountain Kick will charge Merging energy by 1% |
Fiery Blasting Punch | Applies red hot Scorching Flames upon the fists and punches them out. Dealing ample physical damage to 5 enemy units at most within a Straight Line in the front, the CD Duration is 20 seconds
Tap and hold the skill button to perform charging up to 3 stages |
Titan Skills[]
Territorial Force Field | The titan activates the Territorial Force Field to apply a shield upon himself, which lasts for 8 seconds. When the shield disappears or is broken, it deals amply physical damage to the surrounding targets. The CD Duration is 40 seconds
All Titan Skills share the same CD Duration |
Assault Mode | Titan shifts to Assault Mode, rendering himself unable to move within 20 seconds. It will charge at the target's direction and unleash powerful particle beam in every 5 seconds. Dealing ample physical damage to 5 enemy units at most in the target's Straight Line. The CD Duration is 120 seconds
All Titan Skills share the same CD Duration |
Eye of the Storm | Titan unleashes ample missiles at the target, dealing ample physical damage to target and up to 5 enemy units near the target. The CD Duration is 20 seconds
All Titan Skills share the same CD Duration Drag Skill Button to select the position to unleash |
Cross Impact | The player and titan initiates cross synergic attack to the target, dealing deadly physical damage to 5 enemy units at most near the target, and charging Merging energy by 10%. CD Duration is 60 seconds
All Titan Skills share the same CD Duration |
Merging | Once Combined Power is full, the Player can Merge with Titan, when Merged, DMG is reduced by 25%, for max. 20 seconds During Merge, Titan's HP will be converted into the Player's Shield and take DMG in place of the Player
When Titan's HP is completely depleted or the Merge timer runs out, the Player will be Force Fired Level up skill will increase the Effects of all Combined Power Skills |
Merging Skills[]
Meteor Impact | Enemy detected within the attack range, activating impact counter measure
Delivers a fierce impact attack to the front, dealing points of Physical damage to 5 enemy units at most within the straight line to the front. The CD Duration is 15 seconds After unleashing Meteor Impact, it is also available to utilize Subsequent Attack Meteor Kick, dealing points of Physical damage to 5 enemy units at most near the target |
Suppression Mode | Suppression Mode activated, Output power has been increased to notch three
Unleashes ample missile barrage at the target, dealing points of Physical damage to the target and up to 5 enemy units near the target. The CD Duration is 20 seconds Drag Skill Button to select the position to unleash |
Extended Electric Chain | Enemy is attempting to vacate from the combat area, apprehensive measure activated
Uses electric chain to pull the target and up to 5 enemy units in front of you, dealing points of Physical damage. The CD Duration is 25 seconds After unleashing Extended Electric Chain, it is available to use Volt Smite as subsequent attack, rendering the target and up to 5 enemy units to float in the air and dealing points of Physical damage |
EMP Explosion | Overload mode is activated, high voltage shock warning, countdown 3... 2... 2...
Unleashes ample Electric Current near self, dealing points of Physical damage to 5 enemy units at most near self. The CD Duration is 60 seconds After unleashing EMP Explosion, it is available to use Tunguska Explosion as subsequent attack. It leaps at the target and utilizes high voltage current to perform a fierce smiting, rendering the target and up to 5 enemy units to float in the air, dealing points of Physical damage |
EX[]
The extent of each EX is dependent on player's EX level.
Indra | Summons a lightning that strikes on spot, applying Raiden Power on oneself, Titan, and allies within a 5 meter radius, and increasing CRIT rates momentarily. Damage taken by the enemy is then increased. Damage Amplification is decreased when dealing with enemy players. When Raiden Power expires, it will deal damage to enemies in a 5 meter radius and decreasing their damage output, with a lesser percentage if the enemy target is another player. When Raiden Power is activated, Flying Swallow will also apply damage reduction. |
Onikatsu | Unleashes Fire of Devil Heart, blocking pain senses of allies within 8 meters, increasing dual defense, CRIT resistance, and hit rate momentarily, and obtaining Super Armor. Titan will receive less damage for 15 seconds. After using Onikatsu, Giant Strength cooldown is reset. |
Talent[]
The extent of each talent is dependent on player level.
C Talent[]
Flurry Combo | The Confused Strike effect applied by casting two different skill combos in a row can stack 3 times |
Surging Energy | When casting Move 3 -Flame Wave, increases self´s Crit Rate by 20% for 8 seconds |
Final | Increases the damage of skill combos (Capture Dragon/Rage Tide/Flame Wave/ Cloud Split) by 25% |
B Talent[]
Conflagration | Blackfire Punch will inflict a Flame Mark on the target for 8 seconds; if Punch/Move 1-Capture Dragon hits a target inflicted with a Flame Mark, it will deal physical damage to it an upt to 5 nearby enemies by 190.605 |
Lightning Speed | After casting Flying Swallow, increases the damage of Move 2-Rage Tide or Move 3-Flame Wave by 60% |
Snow Silence | After the fusion, for every 10% HP the Mecha has, increases its damage by 2%, for every loss of 10% HP, increases its DMG Reduction by 2%. |
A Talent[]
Globe | After casting Vajra Power, increase the cast attemps of Wind-Thunder Strike and Wind-Thunder Kick to 5; Also increases Wind-Thunder Strike´s damage by 30% and enables the last move of Wind-Thunder Kick to caus the target in Hit recovery for 1.2 seconds |
Sky Breaker | For every 12 seconds, increase the damage of Move 4-Cloud Split by 100% while rendering the target Aerial |
Nano Repair | Reduces the revive CD of Mecha by 30% amd grants it 40% fusion Energy after revival |
S Talent[]
Wind-Blossom-Snow | Each casting of skill combos (Capture Dragon/Rage Tide/Flame Wave/Cloud Split) will reduce the CD of Vajra Power by 2 seconds |
Critical Point | After the fusion, when Mecha HP is below 20%, increases Attack by 50%, whne Mecha HP drops to 0, it will enter invulnerability for 3 seconds before self- destruction, dealing a ton of damage to enemies within a radius of 5 meters amd knocking them up |
Synchronize | After the fusion, increases Robot HP by 30%; increases fusion duration by 8 seconds; when in battle and not in fusion, restores Fusion Energy by 1% per second |
Deep Talent[]
The extent of each deep talent is dependent on player level.
Attack (Red Tree)
Mighty Strength | 5 Points | AP is increases |
Punch Mastery | 4 Points | Increases damage for punch-type skill combos (Capture Dragon/Flame Wave) |
Kick Mastery | 4 Points | Increases damage for kick-type skill combos (Rage Tide/ Cloud Split) |
Wave Energy | 3 Points | DMG dealt by Backfire Punch increases |
Gale | 4 Points | Dodge is increased after casting Vajra Power |
Dancing Dragon | 2 Points | Flying Swallow increases self´s Endurance Regen for 5 seconds |
Original Ignition Point | 3 Points | Increases Fire Sta when casting Blackfire Punch for 5 seconds, the longer the charge, the better the efficency (doubles at fulll charge) |
Floating Cloud | 3 Points | Deals bonus damage to aerial targets |
Tooth and Nail | 2 Points | Triggers Vajra Power once when HP is below 15%. This effect can be triggered once every 90 seconds |
Indestructible | 5 Points | User gains a Reduced DMG Bonus while Vajra Power is active |
Freezing Cold | 5 Points | Flying Swallow can slow enemies for 5 seconds |
Firm Spirit | 4 Points | Duration of Vajra Power increased |
Earth Explosive Flame | 5 Points | Blackfire Punch will leave a delayes Explosive Flame and deal DMG an Aeriel. |
Shield of Armistice | 6 Points | Damage taken from players reduced |
Total Points needed for activate all talents in red: 55
Protection (Green Tree)
Will of Rejection | 5 Points | Damage taken from players reduced |
Impenetrable Defense | 3 Points | PDEF and MDEF are increased |
Mountain Shake | 5 Points | Increases DMG dealt to Monsters |
Dian Cang | 4 Points | Combo Frenzy Buff Increased |
Flying Dragon | 2 Points | Jump Dash gains Speedup for 5 seconds |
Cocoon | 5 Points | PDMG is reduced |
Isolation | 1 Point | Increases Super Amor duration upon a dodge |
Turtle Strenght | 2 Points | After Bounce Back, chance to be immune to knockdown for 5 seconds; after Aerial Evasion, chance to be immune to Aerial for 5 seconds |
Cloud Wrapper | 3 Points | When casting skill combos (Capture Dragon/Rage Tide/Flame Wave/Cloud Split), 50% chance to get bonus Fusion Energy |
Overheat | 3 Points | Using Blackfire Punch can increase Fusion Energy, stored energy increased after accumulation |
Gentle Strenght | 5 Points | You increase Crit Res when hit with a crit. Stacks up to 3 times, for 8 seconds |
Dash | 3 Points | After using Dodge, the users moving speed is increased for 3 seconds |
Material Arts Basics | 5 Points | Receive DMG Block for 5 seconds under Control effect, which blocks yourseld from DMG for 10 times. CD: 30 seconds |
Essence Tree | 6 Points | Crit DMG increased |
Total Points needed for activate all talents in green: 52
Mecha (Blue Tree)
Steel Punch | 5 Points | Increases Mecha´s normal attack and skill damage when not in fusion |
Stray Bulllet | 4 Points | Eye of the storm gains bonus Crit Rate |
Humanoid Weapon | 4 Points | DMG dealt of Supression Mode is increased while slowiung the target down for 3 seconds |
Radiation | 4 Points | Chance to paralyze enemies for 5 seconds upon the expolsion of Domain Stand |
Alloy Claw | 2 Points | Extended Electric Chain reduces target´s PDEF for 5 seconds |
Brave Advancement | 4 Points | After the fusion, DMG received reduces for 4 seconds when casting Meteor Impact |
Bond Connection | 5 Points | DMG dealt increases for 10 seconds after casting Cross Impact |
Resonance | 2 Points | Increases HP for Mecha after it revives |
Energy Transformation | 5 Points | Can recover HP after combining |
Ultimate Tackle | 5 Points | Meteor Impact increases PDMG taken by target for 5 seconds |
Sharing Force Field | 5 Points | Domain Stand works on yourself, inherits proportionately shield value and intrigger the same DMG and effect |
Spear of Slaughter | 6 Points | Damage dealt to players increased |
Total Points needed for activate all talents in blue: 51